<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="Rims.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.11"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="7" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_diffuse.dds"/>
    <File fileId="6" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_normal.dds"/>
    <File fileId="5" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_specular.dds"/>
    <File fileId="2" filename="rim_normal.dds"/>
    <File fileId="3" filename="rim_vmask.dds"/>
  </Files>


  <Materials>
    <Material name="rim_mat" materialId="34" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <CustomParameter name="colorScale" value="0.7 0 0"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="Rims.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="RIM_US" nodeId="11">
      <Shape name="Rim_Us_left" shapeId="1" clipDistance="300" nodeId="12" castsShadows="true" receiveShadows="true" materialIds="34"/>
      <Shape name="Rim_Us_right" shapeId="2" clipDistance="300" nodeId="13" castsShadows="true" receiveShadows="true" materialIds="34"/>
    </TransformGroup>
    <TransformGroup name="RIM_HUN" nodeId="14">
      <Shape name="Rim_Hun_left" shapeId="3" clipDistance="300" nodeId="15" castsShadows="true" receiveShadows="true" materialIds="34"/>
      <Shape name="Rim_Hun_right" shapeId="4" clipDistance="300" nodeId="16" castsShadows="true" receiveShadows="true" materialIds="34"/>
    </TransformGroup>
  </Scene>

</i3D>
