-- YardConfigChangedEvent
-- Client → Server → Broadcast: sync yard config and name changes.
-- Server validates, applies the config, then broadcasts to all clients.

YardConfigChangedEvent = {}
local YardConfigChangedEvent_mt = Class(YardConfigChangedEvent, Event)

InitEventClass(YardConfigChangedEvent, "YardConfigChangedEvent")

function YardConfigChangedEvent.emptyNew()
    return Event.new(YardConfigChangedEvent_mt)
end

function YardConfigChangedEvent.new(yardId, yardName, config)
    local self = YardConfigChangedEvent.emptyNew()
    self.yardId   = yardId
    self.yardName = yardName
    self.config   = config
    return self
end

function YardConfigChangedEvent:writeStream(streamId, connection)
    streamWriteInt32(streamId, self.yardId)
    streamWriteString(streamId, self.yardName or "")

    local cfg = self.config
    streamWriteString(streamId, cfg.quality or "MEDIUM")
    streamWriteFloat32(streamId, cfg.dirtiness or 0.20)
    streamWriteInt32(streamId, cfg.minWorkingWidth or 0)
    streamWriteInt32(streamId, cfg.maxWorkingWidth or 0)
    streamWriteInt32(streamId, cfg.maxPrice or 0)
    streamWriteInt32(streamId, cfg.avgStockHours or 96)
    streamWriteInt32(streamId, cfg.gridSpacing or 8)
    streamWriteInt32(streamId, cfg.maxDuplicates or 2)

    -- Categories: count then name+weight pairs.
    local cats = {}
    for name, weight in pairs(cfg.categories or {}) do
        cats[#cats + 1] = { name = name, weight = weight }
    end
    streamWriteInt32(streamId, #cats)
    for _, c in ipairs(cats) do
        streamWriteString(streamId, c.name)
        streamWriteInt32(streamId, c.weight)
    end

    -- Brands: count then name+weight pairs.
    local brands = {}
    for name, weight in pairs(cfg.brands or {}) do
        brands[#brands + 1] = { name = name, weight = weight }
    end
    streamWriteInt32(streamId, #brands)
    for _, b in ipairs(brands) do
        streamWriteString(streamId, b.name)
        streamWriteInt32(streamId, b.weight)
    end
end

function YardConfigChangedEvent:readStream(streamId, connection)
    self.yardId   = streamReadInt32(streamId)
    self.yardName = streamReadString(streamId)

    self.config = {
        quality         = streamReadString(streamId),
        dirtiness       = streamReadFloat32(streamId),
        minWorkingWidth = streamReadInt32(streamId),
        maxWorkingWidth = streamReadInt32(streamId),
        maxPrice        = streamReadInt32(streamId),
        avgStockHours   = streamReadInt32(streamId),
        gridSpacing     = streamReadInt32(streamId),
        maxDuplicates   = streamReadInt32(streamId),
        categories      = {},
        brands          = {},
    }

    local numCats = streamReadInt32(streamId)
    for _ = 1, numCats do
        local name   = streamReadString(streamId)
        local weight = streamReadInt32(streamId)
        self.config.categories[name] = weight
    end

    local numBrands = streamReadInt32(streamId)
    for _ = 1, numBrands do
        local name   = streamReadString(streamId)
        local weight = streamReadInt32(streamId)
        self.config.brands[name] = weight
    end

    self:run(connection)
end

function YardConfigChangedEvent:run(connection)
    if not connection:getIsServer() then
        -- SERVER: validate, apply, broadcast.
        local manager = UsedEquipmentYards.yardManager
        if manager == nil then return end
        local yard = manager.yards[self.yardId]
        if yard == nil then return end

        -- Apply name change.
        if self.yardName ~= nil and self.yardName ~= "" and self.yardName ~= yard.name then
            YardNameGenerator.rename(yard.name, self.yardName)
            yard.name = self.yardName
        end

        -- Apply config.
        yard.inventory:applyConfig(self.config)

        -- Broadcast to all clients (including the sender).
        g_server:broadcastEvent(YardConfigChangedEvent.new(self.yardId, yard.name, yard.inventory.config))
        return
    end

    -- CLIENT: apply config + name to local client yard.
    local yard = UsedEquipmentYards.getYard(self.yardId)
    if yard ~= nil then
        if self.yardName ~= nil and self.yardName ~= "" then
            yard.name = self.yardName
        end
        yard.inventory:applyConfig(self.config)
    end
end
