<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="Rim.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.11"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="2" filename="$data/shared/detailLibrary/flat_normal.png"/>
    <File fileId="6" filename="$data/shared/detailLibrary/metallic/clear_diffuse.png"/>
    <File fileId="5" filename="$data/shared/detailLibrary/metallic/clear_specular.png"/>
    <File fileId="13" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_diffuse.png"/>
    <File fileId="12" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_specular.png"/>
    <File fileId="17" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubberBlack_diffuse.png"/>
    <File fileId="16" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_normal.png"/>
    <File fileId="15" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_specular.png"/>
    <File fileId="3" filename="Diski_mat_Specular.dds"/>
  </Files>


  <Materials>
    <Material name="Bolty" materialId="5" diffuseColor="0.8 0.8 0.8 1" customShaderId="4">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="2"/>
      <Custommap name="detailDiffuse" fileId="6"/>
    </Material>
    <Material name="Disk" materialId="6" diffuseColor="0.627451 0.627451 0.627451 1" customShaderId="4">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="12"/>
      <Custommap name="detailNormal" fileId="2"/>
      <Custommap name="detailDiffuse" fileId="13"/>
      <CustomParameter name="colorScale" value="0.8 0.8 0.8"/>
    </Material>
    <Material name="Disk" materialId="7" diffuseColor="0.8 0.8 0.8 1" customShaderId="4">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="12"/>
      <Custommap name="detailNormal" fileId="2"/>
      <Custommap name="detailDiffuse" fileId="13"/>
    </Material>
    <Material name="Nipel" materialId="8" diffuseColor="0.0117647 0.0117647 0.0117647 1" customShaderId="4">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="15"/>
      <Custommap name="detailNormal" fileId="16"/>
      <Custommap name="detailDiffuse" fileId="17"/>
      <CustomParameter name="colorScale" value="0.8 0.8 0.8"/>
      <CustomParameter name="porosity" value="0.5"/>
    </Material>
    <Material name="Nipel" materialId="9" diffuseColor="0.0235294 0.0235294 0.0235294 1" customShaderId="4">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="15"/>
      <Custommap name="detailNormal" fileId="16"/>
      <Custommap name="detailDiffuse" fileId="17"/>
      <CustomParameter name="colorScale" value="0.8 0.8 0.8"/>
      <CustomParameter name="porosity" value="0.5"/>
    </Material>
    <Material name="Nipel" materialId="10" diffuseColor="0.0392157 0.0392157 0.0392157 1" customShaderId="4">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="15"/>
      <Custommap name="detailNormal" fileId="16"/>
      <Custommap name="detailDiffuse" fileId="17"/>
      <CustomParameter name="colorScale" value="0.8 0.8 0.8"/>
      <CustomParameter name="porosity" value="0.5"/>
    </Material>
    <Material name="Nipel" materialId="11" diffuseColor="0.121569 0.121569 0.121569 1" customShaderId="4">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="15"/>
      <Custommap name="detailNormal" fileId="16"/>
      <Custommap name="detailDiffuse" fileId="17"/>
      <CustomParameter name="colorScale" value="0.8 0.8 0.8"/>
      <CustomParameter name="porosity" value="0.5"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="Rim.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="Rims" nodeId="17">
      <Shape name="WhellFrontL" shapeId="1" nodeId="18" castsShadows="true" receiveShadows="true" materialIds="5,6,11"/>
      <Shape name="WhellFrontR" shapeId="2" nodeId="19" castsShadows="true" receiveShadows="true" materialIds="7,5,10"/>
      <Shape name="WheelBackLeft" shapeId="3" nodeId="20" castsShadows="true" receiveShadows="true" materialIds="7,9,5"/>
      <Shape name="WheelBackRight" shapeId="4" nodeId="21" castsShadows="true" receiveShadows="true" materialIds="7,8,5"/>
    </TransformGroup>
  </Scene>

</i3D>
